Reality, Responsibility, and Reflection: A Philosophical and Ethical Investigation of VR Game Design and Players’ Morality
Keywords:
Reality, Responsibility, Reflection, Philosophical, Ethical Investigation, VR GameAbstract
This study explores the ethical and philosophical dimensions of virtual reality (VR) game design, focusing on how immersive VR can influence players' perceptions of morality and empathy. Drawing on philosophical theories like Baudrillard’s hyperreality and Heidegger’s concept of “being-in-the-world,” the study examines VR’s ability to blur boundaries between virtual and real experiences. VR’s capacity to foster immersion, presence, and identity flexibility (Proteus Effect) is shown to impact ethical engagement by making virtual decisions feel consequential. Psychological theories of consequentialism, moral disengagement, and Kohlberg’s stages of moral development further illustrate VR’s potential to shape moral sensitivity and ethical behavior. The application of Value-Sensitive Design (VSD) and Responsible Innovation (RI) offers practical guidance for developing VR games that promote empathy and moral reflection. A case study, "In Your Shoes," demonstrates VR’s capacity to enhance empathy, while emphasizing the need for careful ethical design to mitigate risks.
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